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MUSE

A B2C app that will revolutionize the museum visit by providing an easy navigation system and promoting immersive engagement for the visitors.

OUR GOALS

This project originates from our own experiences in school museums (UMMA), where we faced challenges such as navigating multiple floors and the inconvenience of crowding around to read small text descriptions next to artworks.

TIMELINE
Sep 2024 - Dec 2024
4 months
 

TEAM
Kai LIU
Luis Gurerro
Snow Guo
Lin Shen


DELIVERABLE
Culture probe ← I’m here
Survey study
Persona
Flow chart ← I’m here
Low-fidelity ← I’m here
User enactment ← I’m here
3D modelling ← I’m here
High-fidelity ← I’m here


SKILLS
Product management
Prototype
Interaction design 
3D modeling
3D rendering



 

PROBLEM STATEMENT

 

​Traditional museum visits lack interactive navigation and personalized guides, relying on static maps, leading to lost or missing significant exhibits. The absence of real-time interaction creates a disconnect between visitors and artworks, while post-visit experiences remain static, contributing to a lasting sense of disconnection.

SOLUTION

 

MUSE , an app revolutionizes the museum visiting experience with IoT sensors for smooth navigation and engaging touring via 3D maps and RFID tech. As visitors near the artwork, sensors detect devices, revealing interactive content on the art appreciation page. A post-visit summary will be created after the tour based on time spent on each art piece. 

 INITIAL PROBLEM STATEMENT

How can we enhance the touring experience for UMMA visitors by assisting them in discovering the right destinations and suggesting engaging activities throughout their visit?

MAIN FEATURES

Real-Time Navigation

Establishing RFID/IoT sensor connection
Pinpointing the current location
Navigating the final destination
Wayfinding with a real-time location system

Interactive Art Appreciation

Exploring the 3D interactive sculpture
Browsing the detailed artwork description
Engaging with the artwork story through audio.

Muse Wrapped:

Your Visit in Review
Sending the summary through the notification center
Sharing the summary on social media
Sending after the visitor leaves the museum

RESEARCH PROCESS

RESEARCH METHOD

We chose cultural probes as our main research method to uncover valuable insights into visitors' unguided experiences. We learned that visitors face challenges in navigating complex routes and deciphering unclear maps. At the same time, it is also observed that descriptions are often either too small or too lengthy, but they enjoy interactivity in the museum.

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Insight #1

 

Visitors face challenges navigating complex routes and deciphering unclear maps

“When I tried to visit the 'Hear Me Now' exhibition, I had a hard time finding it because the names on the map were inconsistent with those inside the gallery.”

Insight #2

 

Visitors desire more interactive elements and a stronger representation of thematic content.

Insight #3

 

Some visitors use their phones to search for information because descriptions are either too small or too lengthy.

“Most exhibits in the museum do not allow touching. I feel that if there were more interactive elements, it would make the overall experience more profound and engaging.”

Insight #4

Visitors tend to forget the names and specific details of the exhibits after their visits.

“Whenever I want to read the descriptions, I need to walk up close to them, and the text is usually very small. I can't view the descriptions and the exhibits at the same time.”

“After visiting the exhibition once, I wanted to share photos of the exhibits with my friend, but I forgot to take pictures. It took me a long time to find that particular exhibit online.”

RESEARCH METHOD

Pairing a survey with the Cultural Probe allows us to reinforce qualitative insights with quantitative data, which is particularly valuable for comprehending visitor habits and behaviors. We collected data on various aspects, including visitor demographics, circulation patterns, visitation behaviors, and perceptions of the museum experience.

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IN CONCLUSION


Many visitors desire that museums offer interactive media to enrich their experiences, and there is a pressing need for clearer navigation to avoid missing exhibitions

PERSONA

We concentrated on understanding Amy's expectations before she visited an art museum and her typical activities during the visit, including chatting with friends, capturing photographs, reading descriptive texts for some artworks, and appreciating various artworks.

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DESIGN PROCESS

SITE MAP

 

Based on our Design Strategy, we have identified the scope of our product and created three different user flows to address and alleviate pain points experienced by users throughout their entire museum visit.

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FLOW CHART SKETCH

Lo-Fi PROTOTYPE

 

Based on the site map, we roughly sketched ideas for the main home, indoor navigation, art appreciation, and after-visit overview. These are the first-round rough sketches, and we will refine our designs in the subsequent User Enactment phase to address any deficiencies.

HomePage

Gallery
Wayfinding

Indoor
Navigation Map 1

Indoor
Navigation Map 2

Art
Appreciation

After-Visit
Summary

​​

 

We tested our paper prototype with two user enactment scenarios, assessing indoor navigation using a 3D-rendered model and simulating art pieces with perfume bottles.

USER ENACTMENT

AREAS FOR IMPROVEMENTS

  • Draw inspiration from Google Maps

  • Align with user mental model

  • Introducing interactivity with 3D art pieces

  • 3D models, audio, descriptions

  • Users desire a browsing history feature in the app.

  • Enables easy backtracking

HIGH  FIDELITY

HOME SCREEN

 

As visitors enter, our system uses RFID readers to detect nearby mobile devices. Each unique tag connects with our spotlight sensor for information exchange via the IoT cloud.

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INDOOR NAVIGATION

 

With the 3D oblique view map, users can easily find their destination. We used RFID sensors for accurate indoor wayfinding, bypassing reliance on outdoor-focused GPS.

ART APPRECIATION

 

When visitors approach a certain artwork, RFID sensors update real-time art info on the app, providing users with audio, text, and 3D models for interactive engagement on mobile devices.

AFTER VISIT SUMMARY

The MUSE creates a personalized post-visit summary based on users' art preferences and time spent, which can be shared on social media.

STYLE GUIDE

 

Our design mirrors UMMA's visual identity by using purple as the primary color and yellow for accents, directly inspired by UMMA's official website. The color choice contributes to a clean, friendly, and welcoming user interface, closely tied to UMMA's brand.

NEXT STEP

 

After showcasing Muse to UX professionals, we received commendations for its user-focused design and identified key areas for improvement. Our next steps include refining user engagement metrics and moving beyond just time spent per art piece.

Muse's potential extends to business applications, notably aiding art curators in tailoring exhibitions to visitor preferences. Its success at UMMA could position it as a model for other art museums, demonstrating our commitment to innovative, user-centered design solutions.

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